![]() ) that make it hard to export, if you don't want any headache try to use animations bone made only. Note: Blenrig uses lots of Blender tricks (Lattices, Shape keys. ![]() )Ĥ) the usual workflow is: perform the animation, select in pose mode only deform bones (in Rigify they are all on the 30th Bone Layer), go to Pose_Animation_Bake Action to bake their action into a new action (Only selected, visual keying, remove constraints), and export that action along with a rig composed by deforming bones only (as Fbx works quite well). 1) Metarig (Rigify, actually) is a good efficient rig, AutoRig Pro is fast and fancy, but it's not very "solid", it has some limitations and some techincal troubles that I personally find quite annoying, and Blenrig is more cartoony squash and stretch oriented.Ģ) Rigify is the simplest, but you can perform edits on every rig, as soon as you understand their structureģ) Only Auto Rig Pro (out of thoose 3) has a built in retargeting panel, but there are many other ways to retarget an animation on a new rig (addons, manually.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |